Beautiful colouring and subtle, detailed 3D modelling are apparent from the outset, and the visual treats become more sophisticated and awe-inspiring as the game progresses. Whether you're playing at basic 640 x 480, or at much higher resolutions, the game rarely fails to impress visually.
#American mcgee alice plus
And, being Quake-powered, Alice is a doddle to play - the usual Quake mouse and keyboard combinations handling movement, object manipulation, weapons, all quick loading and saving, plus all the other features you take for granted in Quake games these days cealso benefits from the Quake 3 engine's graphical prowess. As Rogue itself will probably admit, a large chunk of the credit for Alice?s immediacy must go to id's Quake 3 engine, which has been bought in to power this game. The same could be said of the control system, which also rates as pretty much perfect. Unlike many 'live' third-person 30 adventures, the floating camera follows the action perfectly and rarely gets in the way of the game.
#American mcgee alice series
Third-Personĭeveloper Rogue has gone for a third-person viewpoint in Alice (the success of the Tomb Raider series having something to do with this?), which - in this game's case - works really well. "Follow the White Rabbit," he - purrs in a wonderfully velvety manner, and - as, at this point, control is relinquished - you head off down a wooden corridor to start your big adventure.
![american mcgee alice american mcgee alice](https://games-b26f.kxcdn.com/wp-content/uploads/2019/01/alice-asylum-770x470.png)
An equally mangy Cheshire Cat appears out ot nowhere and tells Alice that Wonderland has gone strange. "You're ugly", you think, and the White Rabbit turns and runs off. Suddenly the White Rabbit appears dressed in top hat and tails - looking a little zombified with it "You're late!" he yelps.
![american mcgee alice american mcgee alice](https://www.giantbomb.com/a/uploads/scale_small/1/10129/265301-alice.jpg)
Then, while you're still trying to work out what the hell is going on, the view changes to a polygonal tunnel of light and Alice falls into Wonderland with a scream. It seems she didn't survive the fire completely unscathed. As the scene progresses you realise that it's Alice, the character, we're seeing this happen to and, as it concludes, you're left with the eerie image of Alice locked-up in a dark, grey mental asylum, plasters stuck to her waif-thin wrists. Gone StrangeĪlice, the game, kicks off with a meticulously rendered cut sequence of a fire in a little girl's bedroom. Now, before you turn the page in disgust, we have to say that all of this is conducted in an altogether 'colourful' and 'entertaining' manner, and the madness that prevails reveals a rich vein of clever game design that is well worth experiencing. But this?Īmerican McGee's Alice attempts to cross fantasy and madness by reworking Carroll's Wonderland into something of a cross between Hellraiserand It's A Knockout-car and chess pieces being a popular well as screaming babies, mad kids and tortured animals. Anyway, you get what we mean: American McGee's Alice is the craziest, strangest, most perverted piece of nonsense we've ever played - which is no big surprise considering the original was a nonsensical tale in the first place. In fact, come to think of it he can't have been because, as we discovered way back in 94, he was driving at the time. When American McGee first dreamt up the idea of adapting Lewis Carroll's Alice In Wonderland he must have been tripping.