#Kotor 2 power shortage how to#
When SWTOR gives you a choice of how to tackle a certain situation, it simply comes down to doing the nice thing or the evil thing most of the time, with no in-between.įrom a mechanics point of view, KOTOR also allows for greater character customisation as you go along, what with the different skills, feats and powers you can invest into opening up a huge amount of possible permutations. Inside a single conversation there are often also several different options for what to say: do you want to try to be persuasive, intimidating, reasonable? SWTOR limited itself in that regard from the start by adopting a conversation UI that doesn't allow for more than three conversation choices at a time. You have to impress the head of the academy to get to the tomb with the star map, but there are a multitude of options to gain favour with him and you can pick and choose the ones that would suit your character best. I thought the Sith Academy on Korriban was a great example.
![kotor 2 power shortage kotor 2 power shortage](https://www.gamespot.com/a/uploads/original/gamespot/images/2004/reviews/629754-920194_20041222_014.jpg)
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What KOTOR does do better is granularity of choice when it comes to how you want to achieve certain things. You always start off by having to rescue Bastila Shan (which you can only do by winning that swoop race), Taris always gets destroyed, then you have to train to be a Jedi, then you have to hunt down the different pieces of the star map and so on and so forth. In fact, there was still a very strong plot thread that you have to follow and which I'm confident you can't deviate from, even after only having experienced one playthrough. Based on that, I half-expected KOTOR to be a wildly open game. In general, whenever I see people complain that SWTOR isn't enough like KOTOR, their main issue seems to be that SWTOR is too restrictive and they feel like their choices don't really matter. but for some reason all your characters will want to perform them by default all the time, so most of your combat management is spent cancelling auto-attacks and forcing your party to perform specials instead, which is just tedious. For example there is no restricting factor like "energy" for non-Force special attacks, so there is basically no reason to ever use an auto-attack.
![kotor 2 power shortage kotor 2 power shortage](https://www.gamespot.com/a/uploads/original/gamespot/images/2004/reviews/629770-920194_20041222_030.jpg)
I suppose your mileage may vary in terms of which combat style you prefer, but personally I thought that the combat was definitely KOTOR's weak point, mainly because it's just strategic enough that you can't simply let it proceed in real-time, but way too simplistic to make planning your turns any fun. KOTOR on the other hand works with a sort of hybrid turn-based, real-time combat system, which is to say that you can just let it run or pause at any time to give new instructions to your character and your companions. While I think that the massive, game-wide nerfs applied in 4.0 have diminished the fun of combat somewhat because things die too quickly now, the general concept of having lots of different buttons to press in different situations is fun. SWTOR is based on "classic" MMO tab-targeting combat and while that's not everyone's cup of tea (it does seem to be going out of fashion as of late), it's tried and true for a reason. I do feel confident in saying that the combat plays out very differently than in SWTOR though. Just moving around was a pain, inventory management was a nightmare and so on and so forth, though I'm not always sure how much of that was the fault of the mobile port and how much can be traced back to the base game. My very first post about playing KOTOR on my tablet contained a lot of whinging about the controls.
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However, the single-player part of SWTOR has been labelled as basically being KOTOR 3 by both players and devs (I think Bioware even called it "KOTOR 3-10" once, because of the eight different class stories), so it only seems fair to take a closer look at that comparison. MMO, so of course they are going to be different in that respect. To get the obvious out of the way first: KOTOR and SWTOR belong to two different genres: single-player RPG vs. Does that title still sound click-baity enough? as perceived by a long-time SWTOR fan who had never played KOTOR until recently.